unity-project

Retrieve Unity project metadata and configuration for planning and validation tasks.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-project-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-project
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/project
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-project-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Quickly retrieve Unity project metadata and configuration so you can plan work without manually clicking through editor menus.

Core Features & Use Cases

  • Inspect project fundamentals: get Unity version, render pipeline, and overall project information for environment alignment.
  • Enumerate project content: list available shaders and installed UPM packages to validate what your DOTS work can use.
  • Audit configuration: read Layers, Tags, Build Settings, and Player Settings to confirm current build/runtime behavior.
  • Safe Tag management: add a custom Tag when needed while keeping the rest of the module query-focused.

Quick Start

Use the unity-project skill to fetch your project's current Unity version, render pipeline, and Player Settings for a targeted DOTS task plan.

Frequently Asked Questions about unity-project

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check Unity project metadata and render pipeline without opening the editor?

To check Unity project metadata and render pipeline without the editor, you can programmatically read project configurations to retrieve the Unity version, render pipeline, and overall project information for environment alignment.

What is the best way to inventory shaders and UPM packages in a Unity project?

The best way to inventory shaders and UPM packages is to enumerate project content directly by reading the package manifest and listing available shaders, validating what your DOTS work can use.

How do I audit Unity Build Settings and Player Settings before making changes?

You audit Unity Build Settings and Player Settings by applying structured retrieval to read current configurations, confirming build and runtime behavior to validate your environment before making changes.

Can I enumerate Unity Layers and Tags programmatically for project validation?

Yes, you can enumerate Unity Layers and Tags programmatically by reading the project's configuration files, allowing you to audit current settings and safely add a custom Tag when needed.

Does this approach to reading Unity project info work for DOTS task planning?

Yes, reading Unity project info works for DOTS task planning by fetching the current Unity version, render pipeline, and Player Settings, enabling you to target your DOTS task plan accurately.

What are the limitations of reading Unity project settings externally?

The limitation of reading Unity project settings externally is that it remains query-focused, allowing you to retrieve configurations and safely add Tags, but it does not modify core Build Settings or Player Settings directly.