What problem does it solve? Setting up a new Unity project involves many repetitive manual steps—creating folder structures, configuring project settings, installing packages, and writing boilerplate scripts—which slows down the start of every game or prototype. ## Core Features & Use Cases - Standardized Project Structure: Creates an organized Assets folder layout with dedicated directories for scripts, prefabs, scenes, ScriptableObjects, materials, audio, and animations. - Settings & Package Configuration: Guides configuration of Player, Quality, and Physics settings plus installation of Input System, TextMeshPro, and Cinemachine packages. - Boilerplate Code & Scenes: Provides a singleton GameManager script, a base scene hierarchy, and a Unity-ready .gitignore for version control. - Use Case: When starting a 2D platformer or 3D mobile game, follow the guided steps to produce a properly structured, version-controlled Unity project with core packages installed in one pass. ## Quick Start Set up a new Unity 3D URP project named MyGame with the standard folder structure, essential packages, and a GameManager script.