unity-project

Read Unity project metadata including version, render pipeline, shaders, packages, layers, tags, and settings.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-project-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-project
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/project
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-project-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This module provides quick access to Unity project metadata and configuration, including Unity version, render pipeline, shaders, UPM packages, layers, tags, build settings, and player settings.

Core Features & Use Cases

  • Read Unity version and render pipeline.
  • List shaders and UPM packages.
  • Read layer and tag definitions, and add a custom tag (via separate skill).
  • Read build settings and player settings.

Quick Start

Query the project for Unity version, render pipeline, and the key settings to surface configuration details.

Frequently Asked Questions about unity-project

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check Unity project settings like render pipeline and player settings at a glance?

You can check Unity project settings by querying the project to surface metadata such as render pipeline, player settings, and build settings. This provides read-only getters that return structured results for each property.

Can I read Unity layers and tags without manually opening the project?

Yes, you can read Unity layer and tag definitions without opening the editor. The module surfaces these configurations directly, exposing structured results for auditing and configuration checks.

How do I list UPM packages and shaders used in a Unity project?

To list UPM packages and shaders in a Unity project, you query the project metadata. This action surfaces the installed packages and shaders, returning structured read-only results for configuration auditing.

What is the best way to audit Unity build settings across different environments?

The best way to audit Unity build settings is to use a tool that operates across typical project configurations and environments. This approach exposes read-only getters to surface structured build settings.

Does this Unity project metadata reader support modifying layers or adding tags?

The Unity project metadata reader primarily exposes read-only getters for layers and tags. Adding a custom tag is supported via a separate skill, but the core module focuses on reading and auditing configurations.