Unity Refactor
CommunitySafe, incremental Unity C# refactoring.
AuthorJulianKerignard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Traditional Unity projects often grow into large, monolithic managers that become hard to reason about, test, and extend without introducing regressions. This skill offers a disciplined, incremental refactoring workflow that preserves behavior while progressively decoupling responsibilities into focused services.
Core Features & Use Cases
- Code smell detection and risk-based prioritization: scans a Unity C# codebase to surface actionable smells and rank them by risk.
- One-refactoring-at-a-time execution with verification: guides the user to implement a single, isolated change, then validates compilation and references before proceeding.
- Structured plan presentation and governance: presents a complete, prioritized plan before any modification and enforces strict safety rules.
- Reference-driven recipes and continuity: links to documented refactoring recipes to standardize outcomes across projects.
- Use Case: a mid-size game project transitions from a mega-manager pattern to modular services (score, spawn, save) without altering gameplay behavior.
Quick Start
Scan your Unity project root, review the generated plan, and execute one safe refactor at a time.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Unity Refactor Download link: https://github.com/JulianKerignard/Unity-Skills/archive/main.zip#unity-refactor Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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