unity-sample

Generate and manipulate Unity scene objects to validate API connectivity.

1|Updated Feb 22, 2024
One-click install
npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-sample
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-sample
Source: https://github.com/Stardust-liu/EDC_Framework/tree/main/Assets/AI/Unity-Skills-1.5.5/unity-skills/skills/sample
Command: npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-sample

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Skill provides ready-made scene generation utilities and API test helpers for Unity, enabling quick setup of demo scenes and connectivity checks without writing boilerplate.

Core Features & Use Cases

  • Create and arrange primitive objects (cubes, spheres) to build test scenes.
  • Inspect and retrieve basic scene information to validate environment setup.
  • Use triggers like test, sample, hello, ping, demo to initiate sample scenes and API tests.

Quick Start

Generate a sample Unity scene containing a cube named TestCube at (0,0,0) and a sphere named TestSphere at (2,0,0).

Frequently Asked Questions about unity-sample

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a test scene in Unity to validate API connectivity?

Generate a Unity test scene by using script-driven execution to create primitive objects like cubes and spheres, adjust their transforms, and query current scene info to validate API connectivity. This ensures deterministic parameter handling and explicit object naming without writing boilerplate.

Can I create and arrange Unity primitives with specific coordinate setups programmatically?

Yes, you can create and arrange Unity primitives across multiple coordinate setups programmatically. The utilities support adjusting transforms with deterministic parameters, allowing you to position objects like a sphere at specific coordinates such as (2,0,0) safely.

What is the best way to inspect and retrieve basic scene information in a Unity environment?

The best way to inspect and retrieve basic scene info is by using script-driven API test helpers. They query the current Unity environment setup to validate it, ensuring safe, explicit object identification and deterministic parameter handling across your test scenes.

Does Unity API testing require manual object manipulation for demo scenes?

Unity API testing does not require manual object manipulation for demo scenes. You can use triggers like test, sample, hello, ping, or demo to initiate script-driven generation of primitives and transforms, bypassing manual boilerplate setup entirely.

How do I ensure safe, deterministic parameter handling when manipulating Unity scene objects?

Ensure safe, deterministic parameter handling by using script-driven execution within Unity environments. This method explicitly names objects and manages transforms deterministically, preventing ambiguous parameter states during scene generation and API validation.