unity-scene-contracts
CommunityExplicit Unity scene contracts for setups.
Authormufengbufeng
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity scene composition is error-prone without a formal contract; this skill provides a structured way to declare required root objects, components, bootstrap logic, and wiring rules to ensure scenes initialize deterministically.
Core Features & Use Cases
- Define required root objects
- Define required components on each root
- Which references are assigned in Inspector
- Which objects act as bootstrap/installers
- Validation rules and early failing checks
- Guardrails: Avoid hidden runtime lookups; enforce explicit wiring
Quick Start
Define your first contract by listing required root objects and their components, then validate the wiring and bootstrap order.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-scene-contracts Download link: https://github.com/mufengbufeng/EF/archive/main.zip#unity-scene-contracts Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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