unity-scene-contracts

Define Unity scene contracts for required objects and reference wiring.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-scene-contracts-yuan-zzzz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-scene-contracts
Source: https://github.com/Yuan-Zzzz/FrogRE/tree/main/.codex/skills/unity-skills/skills/scene-contracts
Command: npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-scene-contracts-yuan-zzzz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity scene setup can be error-prone without explicit contracts; this Skill provides a formal contract for scene composition, required objects, components, bootstrap logic, and inspector references to reduce runtime failures.

Core Features & Use Cases

  • Define required root objects and their components
  • Specify bootstrap/installers and runtime-spawned objects
  • Validate references and assumptions during development to catch issues early

Quick Start

Create a Unity scene that uses the scene-contracts guidelines to ensure all required objects and wiring are defined and validated before play mode.

Frequently Asked Questions about unity-scene-contracts

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate Unity scene assembly and reference wiring before play mode?

To validate Unity scene assembly, define explicit scene contracts listing required root objects, components, and bootstrap installers. This reference wiring validation catches missing dependencies and runtime wiring errors during development before entering play mode.

What are Unity scene contracts and when do I need them?

Unity scene contracts are formal definitions for scene composition that specify required root objects, components, bootstrap logic, and inspector references. You need them when strict scene assembly rules and validation across development and play-mode scenes are required to reduce runtime failures.

How do I enforce strict bootstrap sequences and runtime-spawned object rules in Unity?

Enforce strict bootstrap sequences by creating scene contracts that specify bootstrap installers and runtime-spawned objects. The contract format validates these required components and sequence assumptions early, preventing initialization errors during scene loading.

Does this scene contract validation approach work for both development and play-mode scenes?

Yes, scene contract validation applies to both development and play-mode scenes. The contract format validates required root objects, components, and reference wiring assumptions across both contexts to catch issues early and reduce runtime failures.

What's the best way to prevent runtime wiring errors from missing inspector references in Unity?

The best way to prevent runtime wiring errors is to define a formal scene contract that lists required components and inspector references. Validating these references against the contract during development catches missing wiring before play mode starts.

What limitations should I expect when defining required root objects and components in Unity scene contracts?

Unity scene contracts require manually defining every required root object, component, and validation rule in the contract format. You must maintain these definitions as your scene evolves, ensuring bootstrap installers and runtime-spawned objects stay synchronized with the actual scene hierarchy.