What problem does it solve? Managing Unity scenes manually through the editor is slow and hard to automate. This Skill lets an AI agent programmatically create, load (single or additive), save, unload, and switch scenes, as well as query scene contents and capture Game View screenshots. ## Core Features & Use Cases - Scene Lifecycle Control: Create new scenes, load scenes single or additively for multi-scene setups, save, unload, and set the active scene. - Scene Inspection: Query scene info, full hierarchy trees, loaded scene lists, and search GameObjects by name, tag, or component type. - Game View Screenshots: Capture the composited Game View frame to disk or as base64, useful for visual verification in Play or Edit mode. - Use Case: Ask the agent to open "Assets/Scenes/Level1.unity", additively load a UI scene, verify the hierarchy, then save and take a screenshot to confirm the result. ## Quick Start Open the scene at Assets/Scenes/MainMenu.unity, show me its hierarchy, and save it after making changes.