What problem does it solve? Managing Unity scenes manually through the editor is slow when automating level setup, multi-scene workflows, or scene inspection. This Skill exposes scene operations as callable functions so an AI agent can create, load, save, query, and screenshot Unity scenes programmatically. ## Core Features & Use Cases - Scene Lifecycle Control: Create new scenes, load scenes (including additive loading for multi-scene setups), save the current scene, unload additive scenes, and switch the active scene. - Scene Inspection: Query current scene info, retrieve a depth-limited hierarchy tree with component and child-count data, list all loaded scenes, and search GameObjects by name, tag, or component type. - Game View Screenshots: Capture the composited Game View frame to a PNG under Assets/Screenshots/, optionally returning a downscaled base64 image for remote clients without filesystem access. - Use Case: While building a level, ask the agent to load the main scene additively with a UI overlay scene, verify the hierarchy structure, then capture a screenshot to confirm the result. ## Quick Start Load the scene at Assets/Scenes/MainMenu.unity and then show me its hierarchy three levels deep.