Unity Shader Generator

Generate Unity shaders as .shader files for URP, HDRP, or Built-in pipelines.

7|Updated Feb 27, 2026
One-click install
npx skills add https://github.com/JulianKerignard/Unity-Skills --skill unity-shader-generator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Unity Shader Generator
Source: https://github.com/JulianKerignard/Unity-Skills/tree/main/skills/unity-shader-gen
Command: npx skills add https://github.com/JulianKerignard/Unity-Skills --skill unity-shader-generator

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Unity shader development is complex and time-consuming; this Skill automates the creation of complete Unity shaders (ShaderLab/HLSL) tailored to the project’s render pipeline (URP/HDRP/Built-in), delivering ready-to-use files and clear setup instructions.

Core Features & Use Cases

  • Generates full .shader files adapted to URP/HDRP or Built-in pipelines, including vertex/fragment programs and fallbacks.
  • Supports common visual effects (dissolve, outline, toon shading, hologram, water, triplanar mapping, vertex displacement) with configurable properties.
  • Provides templates, references, and guidance to streamline shader development and material setup in Unity projects.

Quick Start

Describe the desired shader effect and let the tool generate the .shader file and the corresponding material setup.

Frequently Asked Questions about Unity Shader Generator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a Unity shader for URP or HDRP automatically?

To generate a Unity shader for URP or HDRP, you describe the desired visual effect, and the tool outputs a complete .shader file with ShaderLab/HLSL code and material setup instructions tailored to your project's render pipeline.

Can I create complex visual effects like dissolve, toon shading, or holograms without writing HLSL?

You can create visual effects like dissolve, toon shading, holograms, water, and triplanar mapping without manually writing HLSL by describing the effect, which generates the configurable properties and shader code automatically.

Does the shader generator work with Built-in, URP, and HDRP render pipelines?

The shader generator works with Built-in, URP, and HDRP render pipelines by detecting your project setup and providing corresponding templates, references, and complete shader files adapted to the specific pipeline requirements.

What do I need in my Unity project to use an automated shader generator?

You need a Unity project containing a manifest.json file in the Packages folder and write access to the Assets folder, allowing the tool to emit the generated .shader file and corresponding material assets directly into your project.

How do I set up materials for a generated Unity shader?

Setting up materials for a generated Unity shader involves using the provided material setup guidance output alongside the .shader file, ensuring the configurable properties are correctly applied to your meshes in the Unity editor.

What are the limitations of auto-generating Unity shaders with ShaderLab and HLSL?

Limitations include dependency on your project's render pipeline configuration and requiring write access to the Assets folder; complex, highly custom shader logic beyond the supported effect templates may still require manual HLSL intervention.