What problem does it solve? Shader Graph advice often relies on stale memory, invented node or slot ids, and nodes the editing tools cannot actually build. This Skill anchors all Shader Graph guidance to validated Unity package source and live graph structure so recommendations stay executable. ## Core Features & Use Cases - Supported Node Subset: Defines the 28-node editable whitelist shared by Unity 2022.3 (SG14) and Unity 6, plus the writable settings per node. - Buildable Recipes: Provides proven node chains such as BaseColor texture sampling, normal map decode, masked lerp, and UV tiling that stay inside the editable subset. - Pitfall Rejection & Review Checklist: Lists common bad advice to reject (guessed slot ids, PropertyNode misuse, unsupported nodes) and a checklist for vetting AI-generated graph editing plans. - Use Case: Before proposing a Fresnel-style graph, consult this Skill to learn that Dot Product is outside the current editable subset, so you state the limitation instead of promising a graph the tools cannot build. ## Quick Start Load the shadergraph-design rules before advising on my Shader Graph node chain and check my plan against the supported node subset.