What problem does it solve? Shader Graph advice often relies on stale memory, invented node or slot ids, and nodes that the current editing skills cannot actually build. This Skill grounds every recommendation in validated Unity 2022.3 and Unity 6 package source so graph designs and reviews stay executable. ## Core Features & Use Cases - Supported Node Subset: A validated 28-node editable whitelist shared across Unity 2022.3 (SG14) and Unity 6, plus the writable settings per node. - Recipes & Pitfalls: Proven node chains (BaseColor texture sampling, normal map decode, masked lerp) and a rejection list for common bad advice such as misusing PropertyNode reference names. - Review Checklist: A structured checklist for vetting graph proposals covering topology, blackboard inputs, dataflow, cost, and version safety. - Use Case: When asked to "connect a shader graph" for a URP material, load this Skill to design a chain using only supported nodes, bind PropertyNode to an existing blackboard property, and flag that a full Fresnel chain is outside the current editable subset. ## Quick Start Ask the AI to design a Shader Graph node chain for a tiled base color texture using only the supported node subset.