What problem does it solve?
This Skill removes the guesswork from working with Unity Shader Graph assets by letting you create, inspect, and safely edit graphs through live structure validation instead of fragile assumptions.
Core Features & Use Cases
- Graph Creation and Inspection: Create Shader Graph or Sub Graph assets and inspect their live node, edge, property, and keyword structure.
- Controlled Node Editing: Add, move, connect, disconnect, and configure supported nodes using validated node and slot identifiers.
- Blackboard Management: Create and update graph properties and keywords for shader inputs, toggles, and workflow-driven graph behavior.
- Guarded Unity Workflow: Use reflection-aware operations that are constrained by package version, supported-node whitelists, and reimport handling.
Quick Start
Use the unity-shadergraph skill to inspect the selected Shader Graph asset and make the requested node or blackboard changes safely.