unity-smart

Query Unity scene objects with SQL-like component queries and arrange layouts.

Updated Apr 11, 2026
One-click install
npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-smart-lrbjk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-smart
Source: https://github.com/lrbjk/FenShen_Remake_V0/tree/main/.codex/skills/unity-skills/skills/smart
Command: npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-smart-lrbjk

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

AI-powered scene management to locate, arrange, and auto-bind references for Unity scenes, reducing manual setup and repetitive edits.

Core Features & Use Cases

  • SQL-like scene queries on components to find objects with matching properties
  • Automatic spatial layout for selected objects (grid, circle, line, arc)
  • Auto-binding of serialized references to target components
  • Spatial queries, bounding regions, and per-object proximity checks
  • Quick-start examples for typical workflows such as arranging selected objects

Quick Start

Call smart_scene_query to locate all objects with a specific component property and then apply smart_scene_layout to arrange them in a Circle.

Frequently Asked Questions about unity-smart

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I query Unity scene objects by component properties?

You can query Unity scene objects by component properties using SQL-like queries to locate matching elements across hierarchies. This approach finds specific elements based on their component data without manual searching.

What's the best way to automatically arrange selected objects in a Unity scene?

The best way to automatically arrange selected objects in a Unity scene is to apply spatial layout functions. You can arrange objects in grid, circle, line, or arc formations after querying them.

Can I auto-bind serialized references to target components in Unity?

Yes, you can auto-bind serialized references to target components in Unity. This feature reduces manual setup by automatically connecting references across scene hierarchies after querying the desired objects.

How do spatial queries and bounding regions work for Unity scene management?

Spatial queries and bounding regions in Unity scene management allow you to perform per-object proximity checks. This helps locate and manipulate objects based on their physical positioning and spatial relationships.

Are there guardrails to prevent unintended edits when manipulating Unity scenes?

Yes, guardrails are implemented to prevent unintended edits when manipulating Unity scenes. The system includes parameter validation and explicit error handling to stop misconfigurations before they occur.