What problem does it solve? Manually locating, arranging, and wiring references between objects in large Unity scenes is slow and error-prone. This Skill automates scene queries, layout arrangement, and reference binding so repetitive scene-editing work is done programmatically. ## Core Features & Use Cases - SQL-like Scene Queries: Find objects by component property values (e.g., all Lights with intensity > 2) or by spatial region using sphere/box filters. - Layout & Transform Tools: Arrange selected objects in Linear, Grid, Circle, or Arc layouts, distribute them evenly, snap to grid, align to ground, or randomize transforms. - Auto Reference Binding: Automatically fill List/Array fields on components with objects matched by tag or name. - Use Case: A level designer selects dozens of props and uses smart_scene_layout to arrange them in a circle, then uses smart_reference_bind to fill a GameController's spawn point list with all objects tagged SpawnPoint. ## Quick Start Ask the AI to find all Light components in the Unity scene with intensity greater than 2 and arrange the selected objects in a grid layout.