unity-timeline

Create and modify Unity Timeline sequences with tracks, clips, and bindings via Unity MCP commands.

5|1|Updated Apr 21, 2026
One-click install
npx skills add https://github.com/batihandev/unity-mcp-skills --skill unity-timeline-batihandev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-timeline
Source: https://github.com/batihandev/unity-mcp-skills/tree/main/skills/timeline
Command: npx skills add https://github.com/batihandev/unity-mcp-skills --skill unity-timeline-batihandev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps Unity users create and modify Timeline assets without guessing unsupported commands or misusing Timeline workflows, reducing errors when building cinematic, audio, and animation sequences.

Core Features & Use Cases

  • Timeline Creation and Editing: Create Timeline assets, add tracks, configure clips, set duration, and manage bindings through Unity MCP workflows.
  • Track Management: Add and remove animation, audio, activation, control, and signal tracks for interactive sequences and cutscenes.
  • Use Case: Build a Unity cinematic sequence by creating a Timeline, adding animation and audio tracks, binding scene objects, and previewing playback through supported commands.

Quick Start

Use the unity-timeline skill to create a Timeline sequence with animation and audio tracks for my Unity scene.

Frequently Asked Questions about unity-timeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create Unity Timeline sequences for cinematic cutscenes?

Create Unity Timeline sequences by generating Timeline assets, adding animation and audio tracks, configuring clips, and binding scene objects through supported Unity MCP workflows for automated cinematic cutscene editing.

What types of tracks can I add when building a Unity Timeline sequence?

Unity Timeline sequences support adding and removing animation, audio, activation, control, and signal tracks to build interactive sequences, cutscenes, and automated scene workflows.

How do I manage playable director bindings for a Unity Timeline?

Manage playable director bindings by setting scene object references on Timeline tracks through Unity MCP Timeline commands, ensuring animation and audio clips target the correct GameObjects during playback.

Do I need the com.unity.timeline package to edit Timeline assets?

Yes, the com.unity.timeline package is required to perform supported track and clip operations, alongside Unity MCP Timeline commands for creating and modifying Timeline assets in your Unity project.

Can I automate audio track and object activation setup in Unity Timeline?

Automate audio track and object activation setup by adding audio and activation tracks to a Timeline asset, configuring clip durations, and binding scene objects through Unity MCP workflows.

Unity Timeline not working with automated scene editing workflows, what are the limitations?

Limitations arise when guessing unsupported commands or misusing Timeline workflows; this Skill restricts operations to supported track and clip management via Unity MCP Timeline commands within the com.unity.timeline package scope.