unity-timeline

Create and edit Unity Timeline assets with typed tracks and clips.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-timeline-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-timeline
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/timeline
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-timeline-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the friction of building Unity Timeline sequences by letting you create, inspect, and edit timeline assets without hand-crafting every track and clip.

Core Features & Use Cases

  • Timeline Creation: Create a Timeline asset and director instance for a new scene sequence.
  • Typed Track Management: Add animation, activation, audio, control, and signal tracks as needed for cutscenes or gameplay events.
  • Clip and Binding Control: Place clips on tracks, bind GameObjects to tracks, and set timeline duration and wrap mode for precise sequencing.
  • Editor Preview Playback: Play, pause, or stop the Timeline in the Unity Editor for quick iteration and verification.

Quick Start

Create a new Unity Timeline named OpeningScene, add the tracks you need, and bind the relevant GameObjects for the sequence.

Frequently Asked Questions about unity-timeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Unity Timeline cutscene with animation and audio tracks?

To create a Unity Timeline cutscene, you generate a Timeline asset and director instance, then add typed tracks like animation, activation, and audio to sequence your scene events with precise clip placement.

Can I use signal markers in Unity Timeline for gameplay events?

Yes, Unity Timeline supports signal markers to trigger gameplay events. You can add signal tracks and place signal markers to emit signals that fire events directly from the timeline sequence during editor preview or runtime.

What is the best way to bind GameObjects to Unity Timeline tracks?

Binding GameObjects to Unity Timeline tracks requires selecting the target track and assigning the specific scene object to the track binding field, ensuring clips on that track animate or control the correct GameObject.

How do I set timeline duration and wrap mode for Unity scene transitions?

You can set timeline duration and wrap mode by configuring the Timeline asset properties, defining the exact sequence length, and selecting appropriate wrap modes to control playback behavior when the timeline reaches its end.

Does Unity Timeline support nested control tracks for complex sequences?

Yes, Unity Timeline supports nested control flows. You can add control tracks to instantiate and play sub-timelines within a master timeline, allowing complex hierarchical scene sequencing and animated transitions.

How do I preview Timeline playback in the Unity Editor?

You can preview Timeline playback in the Unity Editor by using the timeline window controls to play, pause, or stop the sequence, allowing quick iteration and verification of clip placement and object bindings without entering play mode.