unity-timeline

Create and manipulate Unity Timeline assets, tracks, and clips.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-timeline-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-timeline
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/timeline
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-timeline-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the creation and management of Unity Timeline assets, simplifying the process of adding, controlling, and manipulating animation/audio tracks and clips.

Core Features & Use Cases

  • Timeline Asset Management: Create and manage timeline assets with ease.
  • Track Operations: Add, remove, and list tracks for various types of media and signals.
  • Clip Management: Add clips to tracks and control their duration and timing.
  • Use Case: For a game designer looking to create dynamic cutscenes with audio and animation, this Skill can automate track and clip operations to achieve complex sequences without manually adjusting each element.

Quick Start

Use the unity-timeline skill to create a new timeline named 'cutscene-timeline'.

Frequently Asked Questions about unity-timeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Timeline asset creation for cutscenes?

You can automate Unity Timeline asset creation by using scripts to programmatically create timeline assets, add tracks for animation and audio, and insert clips without manual adjustments. This streamlines complex cutscene sequences.

What is the best way to manage animation and audio tracks in Unity Timeline?

Managing animation and audio tracks in Unity Timeline is best handled by automating track operations to add, remove, and list tracks. This allows precise control over media and signal timing for dynamic sequences.

Can I control clip duration and timing programmatically in Unity Timeline?

Yes, you can control clip duration and timing programmatically in Unity Timeline. The automation supports adding clips to tracks and manipulating their timing to achieve complex sequences without manual adjustment.

Do I need a Unity Timeline component on my GameObjects to automate track operations?

Yes, you need the Unity Timeline component on target GameObjects to automate track operations. The automation requires this component to manipulate animation, audio, and control signal tracks effectively.

When do I need to automate control signals in Unity Timeline?

You need to automate control signals in Unity Timeline when creating dynamic cutscenes that require triggering animations and audio clips in complex sequences. This simplifies timeline management tasks for game development.