What problem does it solve? Building cutscenes and sequences in Unity requires repetitive manual work in the Timeline editor: creating assets, adding typed tracks, placing clips, and binding objects. This Skill automates those operations through direct editor commands. ## Core Features & Use Cases - Timeline Asset Creation: Create Timeline assets with a PlayableDirector instance and save them to a target folder. - Typed Track Management: Add Animation, Audio, Activation, Control, and Signal tracks, list existing tracks, and remove tracks by name. - Clip and Playback Control: Add clips with start time and duration, set Timeline duration and wrap mode, bind objects to tracks, and play/pause/stop the editor preview. - Use Case: When building a cutscene, ask the AI to create a Timeline, add an animation track bound to a character, drop a clip at second 2, and preview it without touching the Unity editor UI. ## Quick Start Create a Timeline named IntroCutscene, add an animation track bound to the Hero character, and add a 3-second clip starting at 0 seconds.