unity-timeline

Automate Unity Timeline creation and track management for animation and audio.

Updated Apr 30, 2026
One-click install
npx skills add https://github.com/jinluli/EnglishLearnTool --skill unity-timeline-jinluli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-timeline
Source: https://github.com/jinluli/EnglishLearnTool/tree/main/Packages/SkillsForUnity/unity-skills~/skills/timeline
Command: npx skills add https://github.com/jinluli/EnglishLearnTool --skill unity-timeline-jinluli

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the complexity of managing Unity Timelines by providing a streamlined way to create, manipulate, and control timeline assets.

Core Features & Use Cases

  • Timeline Creation: Build new timelines and set up director instances with ease.
  • Track Management: Add various tracks such as audio, animation, activation, control, and signal for diverse editing needs.
  • Clip Addition: Attach clips to tracks, adjusting start and duration as required.
  • Duration Control: Adjust timeline duration and wrap mode for smooth playback.
  • Play Control: Start, pause, or stop timelines for previewing sequences.
  • Use Case: Visualize complex animations and sequences in Unity projects, saving time on manual timeline adjustments.

Quick Start

Use the unity-timeline skill to create a new timeline named 'MyTimeline' and add an audio track to it.

Frequently Asked Questions about unity-timeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Timeline creation for game animations?

Automate Unity Timeline creation by using scripts to generate timeline assets, set up director instances, and attach clips programmatically. This eliminates manual setup and streamlines interactive sequence development for Unity games.

What types of tracks can I add to a Unity Timeline using scripts?

You can add audio, animation, activation, control, and signal tracks to a Unity Timeline via scripts. This track management facilitates diverse editing needs for interactive sequences and audio management.

How do I control clip start time and duration in Unity Timeline?

Control clip start time and duration in Unity Timeline by adjusting clip parameters when attaching them to tracks. You can also modify overall timeline duration and wrap mode to ensure smooth playback of sequences.

Do I need Unity's Timeline API to manage timelines programmatically?

Yes, you need Unity's Timeline API to manage timelines programmatically. It provides the necessary interfaces for track management, clip operations, and play control required to automate interactive sequence development.

Can I start and stop Unity Timeline playback through code?

Yes, you can start, pause, or stop Unity Timeline playback through code to preview interactive sequences. This play control functionality allows you to automate sequence testing and visualization within Unity projects.