What problem does it solve? Building Unity UI Toolkit interfaces requires coordinating USS stylesheets, UXML layout files, PanelSettings assets, and UIDocument scene objects, and mistakes like using unsupported CSS properties or mixing UGUI concepts cause broken UI. This Skill provides structured operations for authoring and wiring UITK interfaces correctly. ## Core Features & Use Cases - USS/UXML Authoring: Create, read, write, and batch-generate USS stylesheets and UXML layouts, add or remove elements and style rules, and inspect existing hierarchies before editing. - Scene Integration: Create UIDocument GameObjects, bind UXML and PanelSettings assets, configure scale modes and reference resolutions, and inspect live VisualElement trees. - Templates and CodeGen: Generate starter screens (menu, HUD, dialog, settings, inventory, and more), EditorWindow scripts, and runtime MonoBehaviour query scaffolds. - Use Case: A developer asks for a game HUD. The Skill creates a PanelSettings asset with ScaleWithScreenSize, writes a USS file with design tokens, generates a UXML layout referencing that stylesheet, and attaches everything to a new UIDocument in the scene. ## Quick Start Ask the AI to create a Unity UI Toolkit HUD with a PanelSettings asset, a USS stylesheet, a UXML layout, and a UIDocument attached to the scene.