What problem does it solve? Managing Unity's Universal Render Pipeline requires navigating complex asset settings, renderer configurations, and renderer features that differ between Unity 2022.3 (URP 14) and Unity 6 (URP 17). This Skill provides structured operations to inspect and modify URP assets without manually editing serialized assets or guessing which renderer features are available. ## Core Features & Use Cases - URP Asset Inspection: Query the active URP asset and renderer layout with urp_get_info and urp_list_renderers before making changes. - Renderer Feature Management: Add, remove, enable, or disable renderer features such as decals and ambient occlusion using runtime-validated feature names. - Asset Settings Modification: Adjust HDR, MSAA, render scale, shadows, and camera texture settings on the URP asset. - Use Case: A developer wants to add a decal renderer feature to their URP renderer in Unity 2022.3. The Skill first calls urp_get_info to list creatable features, then adds only a validated built-in feature, avoiding errors from hardcoding features that do not exist in that URP version. ## Quick Start Ask the AI to inspect the active URP asset and add a decal renderer feature to the default renderer.