What problem does it solve? Managing the Universal Render Pipeline in Unity requires navigating complex asset settings and renderer feature configurations, which is error-prone when done manually across different Unity and URP versions. ## Core Features & Use Cases - URP Asset Configuration: Modify key settings like HDR, MSAA, render scale, shadows, and camera textures on the active URP asset. - Renderer Feature Management: Add, remove, enable, or disable renderer features on specific renderers, with runtime validation of which features are actually creatable. - Inspection & Discovery: Query the active URP asset, list renderers, and enumerate renderer features before making changes. - Use Case: When a user asks to add SSAO to their project, the skill first calls urp_get_info to confirm ScreenSpaceAmbientOcclusion is creatable in the current Unity/URP version, then adds it safely. ## Quick Start Ask the assistant to inspect the current URP asset and add an ambient occlusion renderer feature to the default renderer.