What problem does it solve? Managing Unity's Universal Render Pipeline settings and renderer features requires navigating complex asset structures that differ between Unity 2022.3 (URP 14) and Unity 6 (URP 17), making manual configuration error-prone and version-dependent. ## Core Features & Use Cases - URP Asset Inspection: Query the active URP asset, list renderers, and enumerate renderer features before making changes. - Renderer Feature Management: Add, remove, enable, or disable built-in renderer features such as decals and ambient occlusion with runtime-validated names. - Asset Settings Modification: Adjust HDR, MSAA, render scale, shadows, and camera texture settings on the URP asset. - Use Case: When setting up a Unity 6 project, call urp_get_info to discover which renderer features are creatable in your environment, then add a ScreenSpaceAmbientOcclusion feature to the correct renderer without guessing at availability. ## Quick Start Ask the assistant to inspect the active URP asset and add an ambient occlusion renderer feature to the default renderer.