unity-validation

Detect missing scripts, broken references, and unused assets in Unity projects.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-validation-yuan-zzzz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-validation
Source: https://github.com/Yuan-Zzzz/FrogRE/tree/main/.codex/skills/unity-skills/skills/validation
Command: npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-validation-yuan-zzzz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams identify and report common Unity project health problems such as missing scripts, broken or null references, unused assets, oversized textures, non-convex mesh colliders, and shader compilation errors so they can be reviewed and remediated before builds.

Core Features & Use Cases

  • Comprehensive Scene Validation: Scans scenes for missing scripts, missing prefabs, and duplicate names.
  • Asset and Project Audits: Finds potentially unused assets, oversized textures, empty folders, and non-convex MeshColliders.
  • Targeted Checks: Limits and filters allow focused runs (e.g., check only textures above a size threshold or search prefabs for missing scripts).
  • Dry-Run Workflows: Preview fixes such as removing missing script components or deleting empty folders before applying changes.
  • Integration Guidance: Reports are designed to feed into cleaner and debug modules for automated or manual remediation.

Quick Start

Run the unity-validation skill to scan the current project for missing scripts, broken references, unused assets, and oversized textures.

Frequently Asked Questions about unity-validation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find missing scripts and broken references in a Unity project?

To find missing scripts and broken references in a Unity project, run a comprehensive scene validation scan that detects missing prefabs, null references, and duplicate names across your target folders.

What is the best way to detect unused assets and oversized textures before a Unity build?

Detecting unused assets and oversized textures requires an asset audit that scans project paths, filters by size thresholds, and reports potentially unused files to review before your Unity build.

Can I preview the removal of missing script components without altering my Unity scene?

Yes, you can preview the removal of missing script components using a dry-run workflow that generates a structured summary of corrective actions without applying changes to your Unity scene.

Does Unity validation support targeted checks for shader compilation errors and non-convex MeshColliders?

Unity validation supports targeted checks by applying parameterized limits and filters to isolate specific issues like shader compilation errors, non-convex MeshColliders, or textures above a set size threshold.

How do I clean up empty folders in my Unity Assets directory?

To clean up empty folders in your Unity Assets directory, run an asset audit with a dry-run preview to identify unused directories before executing deletion through integrated cleaner modules.