What problem does it solve? Managing YooAsset hot-update pipelines in Unity involves repetitive Editor work: configuring Collector packages and rules, running bundle builds, parsing BuildReport files, and validating runtime behavior in PlayMode. This Skill automates those Editor-side tasks through a consistent set of API-backed operations. ## Core Features & Use Cases - Bundle Build & Simulation: Run ScriptableBuildPipeline or RawFileBuildPipeline builds, or fast EditorSimulateMode simulate builds with no file I/O. - Collector Configuration CRUD: Create and modify Collector packages, groups, and collectors with validated rule class names, then persist the AssetBundleCollectorSetting asset. - BuildReport Analysis: Load .report files to list bundles and assets, inspect dependency graphs, compare two reports, and find unreferenced assets. - Runtime Validation: Launch async PlayMode jobs that initialize EditorSimulateMode, test asset loads and downloader status, and poll results. - Use Case: A developer says "打AB包" — the Skill checks the YooAsset installation, configures collectors for Assets/GameRes/UI, runs a simulate build, then a real LZ4-compressed build, and analyzes the resulting report for oversized bundles. ## Quick Start Ask the AI to check the YooAsset installation, configure a Collector package for your UI assets, build bundles with the ScriptableBuildPipeline, and summarize the largest bundles from the build report.