What problem does it solve? Managing YooAsset hot-update workflows in Unity involves repetitive Editor operations: configuring Collector packages and groups, running bundle builds, parsing BuildReport files, and validating runtime behavior in PlayMode. This Skill automates those Editor-side tasks through a consistent set of API-backed operations validated against YooAsset 2.3.18. ## Core Features & Use Cases - Bundle Build & Simulation: Build asset bundles via ScriptableBuildPipeline or RawFileBuildPipeline, or run fast EditorSimulateMode virtual builds with no file I/O. - Collector Configuration CRUD: Create and modify Collector packages, groups, and collectors with validated rule class names, then persist the AssetBundleCollectorSetting asset. - BuildReport Analysis: Load .report files to list bundles and assets, inspect dependency graphs, compare two reports, and find unreferenced assets for cleanup. - Runtime Validation: Launch async PlayMode jobs that initialize EditorSimulateMode, test asset loading and downloader status, and poll results. - Use Case: A developer says "打AB包" — the Skill configures collectors for Assets/GameRes/UI, runs a simulate build to verify, executes the real LZ4-compressed build, then analyzes the resulting .report for oversized bundles and orphan assets. ## Quick Start Ask the AI to check whether YooAsset is installed, then build bundles for the DefaultPackage and analyze the generated build report for the largest bundles.