What problem does it solve? Managing YooAsset hot-update packages in Unity involves repetitive Editor work: configuring collectors, running builds, and digging through build reports. This Skill automates those Editor-side tasks through validated API calls so you avoid manual window clicking and misconfigured parameters. ## Core Features & Use Cases - Build Pipeline Orchestration: Run ScriptableBuildPipeline or RawFileBuildPipeline builds, simulate EditorSimulateMode packages, and persist build settings. - Collector Configuration CRUD: Create and modify packages, groups, and collectors with validated rule class names, then save the AssetBundleCollectorSetting asset. - Build Report Analysis: Load .report files to list bundles and assets, inspect dependency graphs, compare two reports, and find unreferenced assets. - Use Case: After adding new UI assets, configure a collector group, run a simulated build to verify, execute the real LZ4-compressed build, then analyze the report for oversized bundles and orphan assets. ## Quick Start Ask the AI to check whether YooAsset is installed, then build the DefaultPackage with version 1.0.0 and list the largest bundles from the resulting build report.