What problem does it solve? Driving the Unreal Editor through Epic's experimental Unreal MCP plugin requires knowing a project-dependent tool surface, strict serial-call discipline, and physically-plausible scene values; this Skill encodes that operating knowledge so an agent can build, light, and render scenes without the user touching the editor. ## Core Features & Use Cases - Live tool discovery: Uses list_toolsets, describe_toolset, and call_tool to discover the actual registered toolsets and schemas instead of guessing parameter names. - Scene construction and art direction: Translates plain-English briefs into levels with blocking, lighting, materials, cameras, and screenshot verification at each milestone. - Advanced workflows: Covers ProgrammaticToolset batching, Blueprint DSL authoring, PIE test sessions, Sequencer cinematics, and automation testing. - Use Case: Ask for a moody forest clearing with a campfire and a rendered shot; the agent inspects the level, configures existing environment actors, builds and lights the scene, captures viewport screenshots, and delivers saved files with absolute paths. ## Quick Start Launch Unreal Editor 5.8+ with the Unreal MCP and AllToolsets plugins enabled and the server auto-started, run hermes mcp install unreal-engine, then ask the agent to build and render your scene.