uw-code-review

Review Unity C# code against project standards before committing.

40|6|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-code-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uw-code-review
Source: https://github.com/devdavv/unity-ai-workflow/tree/main/.claude/skills/uw-code-review
Command: npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-code-review

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Pre-commit quality review for Unity C# code to ensure adherence to project standards before committing.

Core Features & Use Cases

  • Structured pre-commit checklist including Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin coverage.
  • Outputs a deterministic report detailing violations and recommended fixes.
  • Guides developers through debugging and ensures tests and coverage alignment before push.

Quick Start

Run the code review on your Unity project prior to committing to validate code quality.

Frequently Asked Questions about uw-code-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a pre-commit code review on Unity C# scripts?

To run a pre-commit code review on Unity C# scripts, execute the review process after writing code and passing tests. It scans Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin coverage to produce a structured report detailing violations and actionable fixes before commit.

What is GDD Gherkin coverage and how does it apply to Unity development?

GDD Gherkin coverage in Unity development validates that code adheres to defined behavior specifications. The pre-commit review scans these Gherkin specifications alongside project standards to ensure your C# scripts align with the intended game design document behaviors before committing.

Can I check my Unity project against custom CODING_STANDARDS.md and NAMING_CONVENTIONS.md files?

Yes, you can check your Unity project against custom standards. The review process explicitly scans your project's CODING_STANDARDS.md and NAMING_CONVENTIONS.md files, applying a deterministic checklist to identify violations and output structured guidance to fix them prior to commit.

Do I need to pass my tests before running a Unity C# pre-commit review?

Yes, tests must pass before running the Unity C# pre-commit review. The review process applies after code is written and tests successfully pass, ensuring the deterministic checklist focuses on standards adherence and GDD Gherkin coverage rather than functional test failures.

What is the best way to enforce coding standards before pushing Unity C# code?

The best way to enforce coding standards before pushing Unity C# code is using a deterministic pre-commit checklist. It scans project Rules, naming conventions, and Gherkin coverage, generating a structured report with actionable guidance to resolve all standard violations prior to commit.