ux-review

Validate game UX specs, HUD designs, and interaction patterns for completeness and accessibility.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill ux-review-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-review
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/ux-review
Command: npx skills add https://github.com/MichaelSolati/mkai --skill ux-review-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates costly late-stage rework and handoff delays by catching completeness gaps, accessibility non-compliance, and GDD misalignment in game UX specifications before they reach the implementation team.

Core Features & Use Cases

  • Multi-Document Validation: Checks full UX specs, HUD designs, and interaction pattern libraries for completeness and consistency.
  • Compliance & Alignment Checks: Verifies accessibility requirements, input method coverage, GDD alignment, and localization readiness.
  • Actionable Verdicts: Delivers clear APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED rulings with specific gap details to streamline design handoffs.
  • Use Case: A game UX designer finishing a new inventory screen spec can run this validation to confirm it meets all requirements before passing it to the UI engineering team, avoiding expensive rework later in the development cycle.

Quick Start

Invoke the ux-review skill to validate the game's inventory UX spec at design/ux/inventory.md for completeness, accessibility compliance, and implementation readiness.

Frequently Asked Questions about ux-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game UX specs for implementation readiness?

To validate game UX specs for implementation readiness, you can run an automated review that catches completeness gaps, accessibility non-compliance, and GDD misalignment before handoff. This enforces quality gate checks between design and implementation phases.

What does a game HUD design review cover for cross-platform releases?

A game HUD design review covers accessibility requirements, input method coverage, pattern library consistency, and localization readiness. This ensures cross-platform releases meet standardized, auditable UX validation processes before reaching engineering teams.

Why does game UX handoff cause late-stage rework?

Game UX handoff causes late-stage rework when specifications lack completeness, fail accessibility compliance, or misalign with the GDD. Validating interaction patterns and screen specs before visual design phases eliminates these costly handoff delays.

Can I check interaction pattern libraries for GDD alignment?

Yes, you can check interaction pattern libraries for GDD alignment. The validation process verifies consistency across reusable patterns, ensuring UX specifications align with game design documents before implementation begins.

How do I know if my inventory screen spec needs major revision?

To know if your inventory screen spec needs major revision, run a UX validation that delivers actionable APPROVED, NEEDS REVISION, or MAJOR REVISION NEEDED verdicts. These rulings provide specific gap details to streamline design handoffs.

Does game UX validation work without external dependencies?

Yes, game UX validation works without external dependencies. The review process operates independently to assess screen specs, HUD systems, and interaction patterns for accessibility tiers and input method coverage.