valor-battle

Monitor in-game battles and execute validated card commands across multiple agents.

4|Updated Apr 3, 2020
One-click install
npx skills add https://github.com/tim099/UCL_Core --skill valor-battle
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: valor-battle
Source: https://github.com/tim099/UCL_Core/tree/main/Skills~/valor-battle
Command: npx skills add https://github.com/tim099/UCL_Core --skill valor-battle

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill enables real-time battle observation and intervention across multiple agents, facilitating strategic oversight and in-game control during combat scenarios.

Core Features & Use Cases

  • Battle Observation: Capture and broadcast battlefield states to multiple agents with caching, minimizing redundant data transmission.
  • Battle Intervention: Permits authorized agents to execute battle commands such as play cards with validation and safety checks, affecting gameplay outcomes.
  • Post-Battle Summaries: Automatically generate batched summaries and insights after battle completion to review key events and results.
  • Use Case: A game master monitors ongoing battles remotely and intervenes by playing cards or extracting battle summaries to adjust strategy or record outcomes.

Quick Start

Invoke the BattleSnapshot command with your agent id to receive the latest battle state and broadcast the observation.

Frequently Asked Questions about valor-battle

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I monitor real-time multi-agent battle states in a game?

Real-time multi-agent battle monitoring is achieved by capturing and broadcasting battlefield states with caching. Authorized agents receive current combat snapshots to facilitate strategic oversight during ongoing in-game battles.

Can I execute intervention commands like playing cards during a live battle?

Yes, authorized agents can execute battle intervention commands such as playing cards during a live battle. Commands are processed with validation and secure execution checks to safely affect gameplay outcomes.

What is cross-dimensional battle observation and when do I need it?

Cross-dimensional battle observation is the real-time tracking of combat scenarios across multiple agents and dimensions. You need it when a game master requires remote strategic oversight and controlled intervention across complex in-game battles.

How do I generate post-battle summaries for completed game combat scenarios?

Post-battle summaries are automatically generated in batches after battle completion. The system reviews key combat events and results to provide insights for recording outcomes and adjusting future strategies.

Does this battle management approach support multiple agents without redundant data transmission?

Yes, the battle observation mechanism supports multiple agents by using caching to minimize redundant data transmission. This ensures efficient real-time broadcasting of battlefield states across all connected agents.

What are the limitations of using automated battle intervention for game management?

Automated battle intervention is limited to authorized agents and relies on validation with safety checks. Unauthorized actions are blocked to maintain game integrity, restricting intervention to secure commands like playing cards.