vehicle-parts-mod-creation

Patch VehicleParts0 to add tire and intake rows and package into .pak files.

Updated Jan 1, 2026
One-click install
npx skills add https://github.com/ASEAN-Motor-Club/mt-pak-extract --skill vehicle-parts-mod-creation
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vehicle-parts-mod-creation
Source: https://github.com/ASEAN-Motor-Club/mt-pak-extract/tree/main/.agents/skills/vehicle-parts-mod
Command: npx skills add https://github.com/ASEAN-Motor-Club/mt-pak-extract --skill vehicle-parts-mod-creation

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Create mods to extend MotorTown with new vehicle parts by patching the VehicleParts DataTables and packaging them into PAKs, enabling tire and intake mod workflows.

Core Features & Use Cases

  • Tire mods: patch VehicleParts0 with new tire physics and per-row tuning, compatible with base game assets.
  • Intake mods: patch VehicleParts0 with inline Intake sub-struct tuning to simulate superchargers.
  • Compat-mod support: chain multiple mod packs via compat-mod while preserving data integrity and avoiding conflicts.
  • Validation & packaging: verify template matches, keep a clean Asset/Output directory, and produce a distributable .pak.

Quick Start

Edit a mod configuration JSON under mods/ and run the provided build scripts to generate a ready-to-pack PAK.

Frequently Asked Questions about vehicle-parts-mod-creation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create MotorTown vehicle parts mods by patching VehicleParts0?

You create MotorTown vehicle parts mods by editing a mod configuration JSON under the mods/ directory and running the provided build scripts to patch VehicleParts0 rows and output a ready-to-pack .pak file.

Can I simulate superchargers by modding intake parts in MotorTown?

Yes, you can simulate superchargers by patching VehicleParts0 with inline Intake sub-struct tuning to manipulate intake parameters directly within the MotorTown data tables.

What is compat-mod chaining and does it work with MotorTown tire mods?

Compat-mod chaining links multiple mod packs together while preserving data integrity and avoiding conflicts. It ensures your MotorTown tire mods coexist with other patches applied to the VehicleParts0 table.

Do I need C# tooling to generate a distributable .pak for MotorTown mods?

Yes, generating a distributable .pak requires the included C# tooling for row and tire updates alongside Python scripts to validate asset integrity and package the MotorTown mod.

How do I validate template matches when patching MotorTown data tables?

Template match validation is handled by the build scripts, which verify your new tire and intake rows against the expected VehicleParts0 structure before packaging to ensure asset integrity.

Why does my MotorTown vehicle parts mod fail to package into a .pak?

Packaging fails when the Asset/Output directory is unclean, base assets like out/VehicleParts0.uasset are missing, or template matches are invalid. Ensure your mod configuration JSON is correct and dependencies are present.