vertical-slice

Build a near-production vertical slice to validate the dragon-game core loop.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill vertical-slice-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vertical-slice
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/vertical-slice
Command: npx skills add https://github.com/scomofo/dragon-forge --skill vertical-slice-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It validates whether the full dragon-game loop can be built to production-quality on schedule, before committing to Production.

Core Features & Use Cases

  • Production-quality loop validation: Demonstrates one complete start → challenge → resolution cycle at polished “slice” quality to confirm feasibility and fun.
  • Scope control and measurable success criteria: Forces falsifiable validation questions, tight 3–5 minute slice scope, and a hard time limit to prevent scope creep.
  • Velocity-backed decision making: Produces a report with a day-by-day velocity log and a PROCEED / PIVOT / KILL verdict to directly gate the Pre-Production → Production transition.
  • Iterative build-to-playtest loop: Uses repeated build iterations with user-run playtests, structured debrief questions, and optional CD-PLAYTEST review in full mode.
  • Evidence and recovery checkpoints: Maintains session-state tracking and records results in prototypes for auditability and future reruns.

Quick Start

Run vertical-slice with a focused review mode by invoking --review lean, then confirm the slice scope and time limit before implementation begins.

Frequently Asked Questions about vertical-slice

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate my game's core loop before full production?

A vertical slice validates production feasibility by demonstrating one complete start-to-challenge-resolution cycle at polished slice quality, confirming both feasibility and player-fun before committing to full production.

What is a vertical slice in game development?

A vertical slice in game development is a near-production build of your core loop that executes one complete start-to-challenge-resolution cycle, used to validate production feasibility and player-fun before committing to full production.

How do I prevent scope creep during pre-production playtesting?

Prevent scope creep during pre-production playtesting by enforcing falsifiable validation questions and maintaining a tight three-to-five-minute slice scope with a hard time limit before implementation begins.

Do I need a completed game design document to use vertical slice validation?

Yes, you need a completed or nearly completed game design document, architecture, and UX specs, because vertical slice validation applies to pre-production teams preparing for a hard schedule-relevant go/no-go production gate.

How do I make a go/no-go production decision for my game?

Make a go/no-go production decision by generating a report from iterative playtest debriefs and a day-by-day velocity log, yielding a definitive PROCEED, PIVOT, or KILL verdict to gate the pre-production to production transition.

When should I not use a vertical slice approach for game validation?

You should not use a vertical slice approach if your pre-production lacks completed game design documents, architecture, and UX specs, as this gating method requires those foundational deliverables to validate production feasibility.