What problem does it solve?
It validates whether the full dragon-game loop can be built to production-quality on schedule, before committing to Production.
Core Features & Use Cases
- Production-quality loop validation: Demonstrates one complete start → challenge → resolution cycle at polished “slice” quality to confirm feasibility and fun.
- Scope control and measurable success criteria: Forces falsifiable validation questions, tight 3–5 minute slice scope, and a hard time limit to prevent scope creep.
- Velocity-backed decision making: Produces a report with a day-by-day velocity log and a PROCEED / PIVOT / KILL verdict to directly gate the Pre-Production → Production transition.
- Iterative build-to-playtest loop: Uses repeated build iterations with user-run playtests, structured debrief questions, and optional CD-PLAYTEST review in full mode.
- Evidence and recovery checkpoints: Maintains session-state tracking and records results in prototypes for auditability and future reruns.
Quick Start
Run vertical-slice with a focused review mode by invoking --review lean, then confirm the slice scope and time limit before implementation begins.