victoria3-mod-dev

Create Victoria 3 mod scaffolds with SKILL.md frontmatter and starter folders.

6|2|Updated Jan 11, 2026
One-click install
npx skills add https://github.com/trotsky1997/My-Claude-Agent-Skills --skill victoria3-mod-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: victoria3-mod-dev
Source: https://github.com/trotsky1997/My-Claude-Agent-Skills/tree/main/victoria3-mod-dev
Command: npx skills add https://github.com/trotsky1997/My-Claude-Agent-Skills --skill victoria3-mod-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Solves Victoria 3 modding setup and debugging challenges, guiding users to build, organize, and troubleshoot mods with confidence.

Core Features & Use Cases

  • Comprehensive guidance for creating, modifying, and debugging Victoria 3 mods, including mod structure, localization, events, and scripting basics.
  • Practical examples and templates that accelerate mod development and packaging for distribution.
  • Use Case: Start a new Victoria 3 mod, define its .mod descriptor, create starter directories, and craft SKILL.md frontmatter for consistent tooling.

Quick Start

Create a new Victoria 3 mod scaffold with a SKILL.md and starter folders (common, events, localization).

Frequently Asked Questions about victoria3-mod-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up the folder structure for a new Victoria 3 mod?

To set up a Victoria 3 mod, create a scaffold with a .mod descriptor and starter directories like common, events, and localization, alongside a SKILL.md file for consistent tooling.

What is included in Victoria 3 mod packaging and localization?

Victoria 3 mod packaging involves organizing mod structure, editing events, and managing localization files to ensure new content is properly structured and distributed.

Can I use this to debug events and scripting in Victoria 3 mods?

Yes, you can debug Victoria 3 mods by following guidance that helps troubleshoot mod setup, edit events, and resolve scripting issues for new content.

What's the best way to troubleshoot Victoria 3 mod structure errors?

The best way to troubleshoot Victoria 3 mod structure errors is to use guided debugging practices that enforce proper .mod descriptors and SKILL.md frontmatter for consistent tooling.

Do I need a SKILL.md file to create a Victoria 3 mod?

Yes, creating a Victoria 3 mod requires a SKILL.md file with frontmatter defining the name and description to ensure consistent tooling and proper mod structure.