viewer-scene-building

Community

Build robust 3D test scenes in minutes.

Authormikialex
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Building correct 3D viewer scenes is repetitive and error-prone because you must consistently generate meshes, create materials, wire scene models, and set up lighting and transforms in the engine’s expected data model.

Core Features & Use Cases

  • Parametric mesh generation: Turn any ParametricSurface into GPU-ready meshes using build_attributes_mesh and triangulate_parametric, including tessellation control via TessellationConfig.
  • Material creation patterns: Create and attach multiple material types (PBR specular-glossiness, PBR metallic-roughness, and OccStyle/CAD-style) including optional alpha blending and texture-driven setups.
  • Scene model wiring & lighting: Connect meshes and materials into standard or non-standard model payloads, set local transforms, and create directional, point, and spot lights.
  • Test content module pattern: Add reusable test-scene loaders under application/viewer/src/viewer/test_content/ and register them through default_scene.rs.

Quick Start

Generate a default 3D test scene by following the viewer’s scene-building recipe: triangulate a parametric surface into a mesh, write it to the scene, create a matching material, wire a scene model with a node transform, and add one or more lights.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: viewer-scene-building
Download link: https://github.com/mikialex/rendiation/archive/main.zip#viewer-scene-building

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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