Agent Skills by MK
Showing 10 vetted skills indexed across 1 GitHub repositories.
query-system
Maintain incremental views for in-memory relational data with delta streams.
scene-core-structure
Clarify scene entity relationships and SceneWriter usage for Rendiation's scene/core layer.
viewer-scene-building
Generate ready-to-render 3D test scenes with parametric meshes, materials, and scene graph wiring.
shader-edsl-core
Construct stage-agnostic GPU shader expressions via a Rust typed EDSL targeting WGSL-like output.
shader-edsl-compute
Implement compute shader pipelines and GPU unit tests with rendiation shader EDSL.
shader-edsl-graphics
Generate graphics vertex and fragment shader pipelines using the rendiation shader EDSL.
fundamental-gpu-component-model
Define composable GPU components with safe pipeline caching and resource binding.
database-schema
Define type-safe relational database schemas with entities, columns, and foreign keys.
shader-edsl-binding-and-typed-container
Bind typed GPU resource containers to shader EDSL and pass phases.
frame-pass-assemble
Assemble multi-pass GPU rendering frames with attachment lifetimes and load/store semantics.