scene-core-structure

Community

Understand Rendiation’s scene data model.

Authormikialex
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you quickly understand how Rendiation represents scenes, entities, components, and their relationships so you can reason about rendering inputs and safely extend the scene model.

Core Features & Use Cases

  • Scene entity/component reference: Covers SceneEntity, SceneNodeEntity, SceneModelEntity, StandardModelEntity, and rendering-related components like camera, lights, meshes, materials, animation, and skinning.
  • Scene graph and transform propagation: Explains local vs world transforms, parent-child visibility derivation, and how model transforms are derived through references.
  • SceneWriter API guidance: Documents how to write scenes using unified writer interfaces, including the StandardModel creation pattern and material resolution priorities.

Quick Start

Ask an AI to explain how to model a renderable object in rendiation using SceneWriter and the StandardModel pattern, including what entities and foreign keys get created.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: scene-core-structure
Download link: https://github.com/mikialex/rendiation/archive/main.zip#scene-core-structure

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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