scene-core-structure
CommunityUnderstand Rendiation’s scene data model.
Software Engineering#transforms#relational model#scene graph#rendering architecture#SceneWriter#entity-component system#GPU rendering
Authormikialex
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you quickly understand how Rendiation represents scenes, entities, components, and their relationships so you can reason about rendering inputs and safely extend the scene model.
Core Features & Use Cases
- Scene entity/component reference: Covers SceneEntity, SceneNodeEntity, SceneModelEntity, StandardModelEntity, and rendering-related components like camera, lights, meshes, materials, animation, and skinning.
- Scene graph and transform propagation: Explains local vs world transforms, parent-child visibility derivation, and how model transforms are derived through references.
- SceneWriter API guidance: Documents how to write scenes using unified writer interfaces, including the StandardModel creation pattern and material resolution priorities.
Quick Start
Ask an AI to explain how to model a renderable object in rendiation using SceneWriter and the StandardModel pattern, including what entities and foreign keys get created.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: scene-core-structure Download link: https://github.com/mikialex/rendiation/archive/main.zip#scene-core-structure Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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