What problem does it solve?
This Skill removes the guesswork of judging whether a Godot scene matches visual intent by automatically checking screenshots (or frame sequences) against reference and explicit Verify criteria.
Core Features & Use Cases
- Static Visual Verification: Compare a single game screenshot against a per-scene reference image using caller-provided Goal/Requirements/Verify context.
- Dynamic Motion & Animation Checks: Review consecutive frames to detect motion anomalies like jitter, teleportation, stuck entities, camera issues, and timing mismatches.
- Question-Based Visual Analysis: Answer targeted questions about one or more screenshots when no reference image is available (e.g., “Is the UI cropped and where?”).
Quick Start
Use visual-qa to check a static scene by asking an agent to run the skill with the reference image and the screenshot: “Check references/scene01.png against e2e/screenshots/scene01.png with Goal, Requirements, and Verify criteria for acceptance.”