vr-ar
CommunityCreate comfortable, high-performance VR/AR apps
AuthorxenitV1
Version1.0.0
Installs0
System Documentation
What problem does it solve?
VR/AR development often suffers from comfort, immersion, and platform-specific performance gaps. This Skill codifies design principles to improve comfort, optimize interactions, and meet platform targets across ecosystems.
Core Features & Use Cases
- Comfort-first design: recommendations for motion strategies, vignette, seated vs standing setups.
- Interaction patterns: guide for point, grab, gesture, and hand-tracking input.
- Performance targets: platform-specific frame rates and resolution constraints with calibration guidance.
- Use Case: adapting a cross-platform VR experience for Quest and PCVR with smooth locomotion and reduced motion sickness.
Quick Start
Draft a Quest-ready VR/AR plan that prioritizes comfort and maintains 90 FPS across scenes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: vr-ar Download link: https://github.com/xenitV1/Antigravity-Workflows/archive/main.zip#vr-ar Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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