What problem does it solve?
VR/AR development often struggles with comfort, performance, and platform-specific interaction patterns. This Skill provides a concise, guideline-driven approach to design immersive experiences that minimize motion sickness, optimize frame rates, and tailor interactions across devices.
Core Features & Use Cases
- Platform selection guidance for Quest, PCVR, ARKit, ARCore, WebXR.
- Comfort principles including motion sickness prevention and comfort settings (vignette, turning, height calibration).
- Performance targets and frame budgets across platforms (FPS, resolution).
- Interaction patterns: controller input, hand tracking.
- Spatial design fundamentals: world scale, depth cues.
- Anti-patterns to avoid.
Quick Start
Provide VR/AR development guidelines for a Quest 2 app focusing on comfort, interaction, and 90 FPS.