What problem does it solve?
This Skill provides guidance for designing VR/AR experiences that balance platform options, user comfort, and performance constraints, helping teams deliver immersive experiences more reliably.
Core Features & Use Cases
- Platform Selection: Guidance on choosing between Quest, PCVR, ARKit/ARCore, and WebXR based on use case and hardware.
- Comfort & Safety: Recommendations to prevent motion sickness, apply comfort settings, and ensure accessible interaction.
- Performance & Interaction: Benchmarks and interaction principles to sustain high frame rates and intuitive controls across devices.
- Use Case: Plan a cross-platform VR/AR prototype that maintains 90 FPS on Quest 2 while providing smooth teleport locomotion and seated/standing modes.
Quick Start
Use the vr-ar skill to draft a platform, comfort, and performance plan for a WebXR project.