vr-ar

Plan VR/AR platform selection, comfort, and performance benchmarks for prototypes.

4|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/marcusagm/Mundam --skill vr-ar-marcusagm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vr-ar
Source: https://github.com/marcusagm/Mundam/tree/main/.agent/skills/game-development/vr-ar
Command: npx skills add https://github.com/marcusagm/Mundam --skill vr-ar-marcusagm

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides guidance for designing VR/AR experiences that balance platform options, user comfort, and performance constraints, helping teams deliver immersive experiences more reliably.

Core Features & Use Cases

  • Platform Selection: Guidance on choosing between Quest, PCVR, ARKit/ARCore, and WebXR based on use case and hardware.
  • Comfort & Safety: Recommendations to prevent motion sickness, apply comfort settings, and ensure accessible interaction.
  • Performance & Interaction: Benchmarks and interaction principles to sustain high frame rates and intuitive controls across devices.
  • Use Case: Plan a cross-platform VR/AR prototype that maintains 90 FPS on Quest 2 while providing smooth teleport locomotion and seated/standing modes.

Quick Start

Use the vr-ar skill to draft a platform, comfort, and performance plan for a WebXR project.

Frequently Asked Questions about vr-ar

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prevent motion sickness when designing VR and AR experiences?

To prevent motion sickness in VR and AR, apply comfort settings like teleport locomotion and provide seated or standing modes. Sustaining high frame rates and ensuring accessible interaction paradigms also reduce user discomfort.

How do I choose the right platform for a WebXR prototype?

Choosing the right platform for a WebXR prototype requires balancing use case and hardware constraints. Evaluate options between Quest, PCVR, ARKit, ARCore, and WebXR based on your specific performance requirements.

What frame rate should I target for a Quest 2 VR application?

For a Quest 2 VR application, you should target a 90 FPS frame rate. Maintaining this benchmark ensures smooth immersion and prevents the motion sickness associated with performance drops.

Can I use the same interaction paradigms across standalone and PCVR headsets?

Yes, you can apply consistent interaction paradigms across standalone and PCVR headsets. Apply intuitive control principles that sustain high frame rates while adapting to the specific hardware capabilities of each device.

What are the best practices for onboarding users into a VR experience?

Best practices for VR onboarding involve applying comfort settings and accessible interaction paradigms early. Guide users through seated or standing modes and smooth teleport locomotion to establish a comfortable baseline.