What problem does it solve?
It helps teams design VR/AR experiences that minimize discomfort, sustain required frame rates, and deliver reliable interaction in real-world spatial environments.
Core Features & Use Cases
- Comfort-first locomotion and camera rules: Teleport and snap turning guidance to reduce motion sickness, plus comfort settings like vignette and calibration considerations.
- Performance budgeting for target devices: FPS and frame-time expectations by platform to prevent judder and maintain smooth rendering.
- Interaction and spatial design principles: Controller and hand-tracking interaction patterns, plus world scale and depth-cue guidance (stereo, parallax, shadows, occlusion) to make scenes feel physically correct.
Quick Start
Ask the AI to review your VR/AR prototype plan for comfort, performance targets, and interaction/spatial design against the VR/AR principles in this skill.