What problem does it solve?
Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.
Core Features & Use Cases
- Streams System: Streams replace manual VS_INPUT/VS_OUTPUT structs. Declare once, access everywhere, with examples.
- Base Shader Hierarchy: Stride Core and vvvv-Only shader components that enable common entry points and rendering behaviors.
- Inheritance & Mixins: Single inheritance and multiple mixins for composable shader behavior.
- File Naming → Auto Node Generation: Filenames suffix determine the node type for vvvv gamma integration.
- Basic Shader Structures: Example shader blocks demonstrating the expected structure and semicolon rules.
- Syntax Rules & Keywords: Key language rules, including static const, override, stream, stage, and compose.
- GPU Best Practices: Safe math and robust sampling guidelines.
- ShaderFX / ComputeColor Pattern: Compose shader nodes into compute pipelines.
- Mixin Composition & Templates: Virtual methods, template shaders, and composition arrays.
- Shared Structs Across Shaders: Cross-shader type reuse for particle systems and pipeline data.
Quick Start
Create a new .sdsl shader file and implement it using streams and mixins within the Stride/vvvv gamma pipeline.