wage-system

Community

Automates wage pay via configurable rules.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Wage calculation and payment in a game-world economy is error-prone when manually aggregating defaults, per-JobAssignment overrides, and attendance. This skill automates the process by centralizing wage logic and payout.

Core Features & Use Cases

  • Configuration via WageRatesSO per JobType to set default piece-work and fixed-wage values.
  • Per-assignment overrides through JobAssignment wage fields (PieceRate, MinimumShiftWage, FixedShiftWage) editable at runtime.
  • Attendance-aware wage calculation that decides pay on punch-out through the IWagePayer abstraction.
  • Payer-swaps and future treasury-based pay flows, enabling evolution without changing call sites.

Quick Start

Seed new hires with default wages and pay workers at punch-out using the WageSystemService

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wage-system
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#wage-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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