wave4-burst-compilation-contract
CommunityGuarantee Burst-native compilation for DOTS code.
Software Engineering#performance#execution-optimization#unity-dots#ijobentity#burstcompile#job-structs#cs-systems
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents hidden performance regressions by ensuring Unity DOTS code actually compiles down to Burst native code where you expect it, rather than silently falling back to non-Burst execution.
Core Features & Use Cases
- BurstCompile everywhere it matters: Applies
[BurstCompile]to bothISystemmethods and job structExecute()paths to cover scheduling and execution. - Safe opt-out guidance: Clarifies when to avoid Burst (managed APIs,
SystemBase.OnUpdate) and how to isolate managed calls with[BurstDiscard]. - Reviewable contract: Provides a senior checklist so teams can audit missing Burst attributes and reduce compile-time surprises.
Quick Start
Ask an AI to apply the Burst Compilation Contract to your DOTS ISystem and job structs, ensuring every relevant method and Execute() is correctly annotated to achieve consistent Burst compilation.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave4-burst-compilation-contract Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave4-burst-compilation-contract Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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