wave4-burst-compilation-contract

Community

Guarantee Burst-native compilation for DOTS code.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents hidden performance regressions by ensuring Unity DOTS code actually compiles down to Burst native code where you expect it, rather than silently falling back to non-Burst execution.

Core Features & Use Cases

  • BurstCompile everywhere it matters: Applies [BurstCompile] to both ISystem methods and job struct Execute() paths to cover scheduling and execution.
  • Safe opt-out guidance: Clarifies when to avoid Burst (managed APIs, SystemBase.OnUpdate) and how to isolate managed calls with [BurstDiscard].
  • Reviewable contract: Provides a senior checklist so teams can audit missing Burst attributes and reduce compile-time surprises.

Quick Start

Ask an AI to apply the Burst Compilation Contract to your DOTS ISystem and job structs, ensuring every relevant method and Execute() is correctly annotated to achieve consistent Burst compilation.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave4-burst-compilation-contract
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave4-burst-compilation-contract

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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