web-shader-extractor

Extract WebGL, shader, and Canvas effects into standalone JavaScript implementations.

Updated Jun 1, 2026
One-click install
npx skills add https://github.com/atro2829-hub/APPLE-NET-NEW --skill web-shader-extractor-atro2829-hub
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: web-shader-extractor
Source: https://github.com/atro2829-hub/APPLE-NET-NEW/tree/main/skills/web-shader-extractor
Command: npx skills add https://github.com/atro2829-hub/APPLE-NET-NEW --skill web-shader-extractor-atro2829-hub

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires playwright, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill pulls visual effects out of webpages and turns them into independent JavaScript projects, so shader, canvas, and WebGL work can be analyzed, recreated, and reused without guessing at the source implementation.

Core Features & Use Cases

  • Web effect extraction: Identifies canvas, WebGL, and shader-driven visuals from a target site.
  • Reverse engineering workflow: Retrieves rendered DOM, network resources, and bundled scripts to reconstruct the effect pipeline.
  • Porting and simplification: Rebuilds the extracted effect as a standalone project and evaluates whether the implementation can be simplified after visual verification.
  • Use Case: A user gives a website URL and asks to copy its animated background or shader effect into a separate native JS project.

Quick Start

Analyze the provided website URL, extract its shader and canvas effects, and recreate them as a standalone JavaScript project.

Frequently Asked Questions about web-shader-extractor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract a WebGL shader from a website into standalone JavaScript?

Extracting a WebGL shader involves capturing the rendered DOM, scanning network resources and bundled scripts, and reconstructing the shader pipeline into a standalone JavaScript implementation. This workflow analyzes the target site's canvas effects and rebuilds them natively.

Can I reverse engineer three.js canvas effects from an existing website?

Yes, you can reverse engineer three.js canvas effects by retrieving the rendered DOM and bundled scripts. The extraction workflow scans these resources to identify the visual treatment configuration and rebuilds the animated canvas effect as an independent project.

What is the process for recreating animated website backgrounds in a separate project?

Recreating animated website backgrounds in a separate project requires rendered DOM capture, bundle scanning, and configuration extraction. The shader is reconstructed into standalone JavaScript and visually validated against the source output to ensure accurate visual treatments.

Does this shader extraction approach work with any web canvas implementation?

This shader extraction approach applies to WebGL, canvas, and shader-driven visuals from a target site. It requires rendered DOM capture and bundle scanning to reconstruct the effect pipeline, making it suitable for standard web-based animated visual treatments.

Do I need playwright to extract web shaders and canvas effects?

Playwright is required to extract web shaders and canvas effects. It handles the rendered DOM capture and network resource retrieval needed to analyze the target site's bundled scripts and reconstruct the standalone JavaScript implementation.

How are extracted shaders validated against the original website output?

Extracted shaders are validated against the original website output through visual verification during the reconstruction phase. The rebuilt standalone JavaScript project is compared to the source site's animated visual treatment to ensure the shader recreation matches accurately.