web-shader-extractor

Extract WebGL/Canvas/Shader effects from web pages into standalone JavaScript projects.

1|Updated Apr 8, 2026
One-click install
npx skills add https://github.com/fishyer/skills --skill web-shader-extractor-fishyer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: web-shader-extractor
Source: https://github.com/fishyer/skills/tree/main/skills/web-shader-extractor
Command: npx skills add https://github.com/fishyer/skills --skill web-shader-extractor-fishyer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires playwright, node, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the process of extracting WebGL/Canvas/Shader visual effects from websites, refactoring them into independent JavaScript projects.

Core Features & Use Cases

  • Visual Extraction: Extracts WebGL/Canvas/Shader effects from web pages.
  • Refactoring: Transports extracted visuals into standalone JavaScript projects.
  • Use Case: For developers who want to reuse or study visual effects from existing web pages.

Quick Start

Extract WebGL effects from the website 'https://example.com' using the web-shader-extractor skill.

Frequently Asked Questions about web-shader-extractor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract WebGL shader visuals from a web page?

You can extract WebGL shader visuals using automated browser interactions to capture the rendered effects and parse the underlying GLSL shader code from the target web page. This process isolates the visual components for reuse.

Can I convert Canvas animations into a standalone JavaScript project?

Yes, you can convert Canvas animations into a standalone JavaScript project by refactoring the extracted visual effects and GLSL shaders into an independent structure. This allows the visuals to run outside the original website.

Do I need Playwright to automate WebGL visual extraction?

Yes, Playwright is required to automate the browser interactions needed for WebGL visual extraction. It enables the automated navigation and rendering necessary to capture the Canvas and Shader effects accurately.

What is the best way to reverse engineer web shader effects for educational purposes?

The best way to reverse engineer web shader effects is to automate the extraction of WebGL visuals and parse the GLSL shader code. This refactors the effects into a standalone JavaScript project for direct study and modification.

Does this visual extraction method work with complex GLSL shader parsing?

Yes, this visual extraction method works with complex GLSL shader parsing by utilizing automated browser interactions to capture and decode the shader logic. It transports the parsed shaders into a standalone JavaScript environment.

Why are my extracted WebGL effects not working in a standalone project?

Extracted WebGL effects might not work if the GLSL shader parsing missed dependencies or if the standalone JavaScript project lacks the original rendering context. Ensure all Canvas variables and shader inputs are correctly refactored.