webgl-engineer

Community

Robust WebGL lighting for Three.js apps.

AuthorJFrangel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Real-time lighting in Three.js scenes often fails to balance realism and performance, leading to overdraw, aliasing, and jank on mobile.

Core Features & Use Cases

  • Cinematic lighting setups with HDRI/env maps, key/fill separation, and dynamic shadows.
  • PBR material integration, shadow optimization, and post-processing for visual fidelity.
  • Profiling and mobile-first strategies, plus a migration path to WebGPU via TSL.

Quick Start

Analyze a scene and propose an optimal lighting setup using HDRI environments and cinematic lights.

Dependency Matrix

Required Modules

None required

Components

assetsscripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgl-engineer
Download link: https://github.com/JFrangel/agents/archive/main.zip#webgl-engineer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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