webgl-engineer
CommunityRobust WebGL lighting for Three.js apps.
AuthorJFrangel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Real-time lighting in Three.js scenes often fails to balance realism and performance, leading to overdraw, aliasing, and jank on mobile.
Core Features & Use Cases
- Cinematic lighting setups with HDRI/env maps, key/fill separation, and dynamic shadows.
- PBR material integration, shadow optimization, and post-processing for visual fidelity.
- Profiling and mobile-first strategies, plus a migration path to WebGPU via TSL.
Quick Start
Analyze a scene and propose an optimal lighting setup using HDRI environments and cinematic lights.
Dependency Matrix
Required Modules
None requiredComponents
assetsscripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgl-engineer Download link: https://github.com/JFrangel/agents/archive/main.zip#webgl-engineer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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