webxr-layers
OfficialSharp WebXR UI and 360 visuals via native layers.
AuthorEntelligentsia
Version1.0.0
Installs0
System Documentation
What problem does it solve?
WebXR requires managing multiple layer types to render crisp UI panels and 360 environments; this Skill provides a consolidated approach to using XRWebGLBinding with Projection, Quad, Cylinder, Equirect, and Cube layers to achieve compositor-native quality and reduced reprojection distortion.
Core Features & Use Cases
- ProjectionLayer: Renders the main 3D scene with compositor-backed integration for low latency.
- QuadLayer: Displays sharp 2D UI, images, and text as a flat panel in world space.
- EquirectLayer / CubeLayer / CylinderLayer: Enables immersive 360 backgrounds and curved displays for panoramic experiences.
- Works on Meta Quest and similar devices supporting WebXR Layers; supports static textures and dynamic updates as content changes.
Quick Start
Initialize an immersive session with layers enabled, then create and configure a QuadLayer for UI and a ProjectionLayer for the main scene, and render textures each frame.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webxr-layers Download link: https://github.com/Entelligentsia/skillforge/archive/main.zip#webxr-layers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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